Droop

Simulating Robotic Draping of Molten Plastic

Gabriella Perry
MDes Tech 2022
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1 Results from the droop simulation paired with the 2D geometry used to generate the droop.

Droop is an iterative design tool that uses C#/Grasshopper and rhino for simulating the robotic draping of extruded molten plastic over a form. The inspiration for droop came from the author's previous research at Virginia Tech's Center for Design, exploring non-layered additive fabrication processes.

Similar to Gaudi's chain catenary curve models, this process is influenced mainly by droop weight and the force of gravity. However, the draping process is unique in that the plastic material starts as a malleable rope that hardens to a rigid object once cooled. The hardening property also allows previously printed droops to support new droops.

Droop works by dividing a polyline into individual line segments. Then it takes each line and divides it into a series of nodes and springs to be added to a "droop" class. Finally, gravity and all the spring forces are applied to each node. Each droop has a birth age, which staggers the start of gravity to visualize the printing process over time. Nodes also have an age that decreases every time the droop is updating. Once a node is "dead" it no longer moves. This property visualizes the hardened droop. As this project continues in the author's research, they will address limitations with collisions and node division.

Project video
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2 Simulation Building Steps: One Droop -> Multi-Droop -> Droops with Varying Speed/Weight -> Droops that collide
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3 Droop iterations with their inverted counterparts - 1
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4 Droop iterations with their inverted counterparts - 2
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5 Inspiration for Droop, personal research test prints done by Virginia Tech's Center for Design Research.