Classical to the World of Glitch
This project originated from the idea that over time, art has transitioned from the hyper-realism of renaissance-style classical art to the compressed world of glitch art. Through our visualization of Izzy’s dance, we hoped to express a change from classical music to electronic music with a transition from fluid to choppy motion.
The process began with animating spheres from the recorded motion. This involved creating a trigger event in grasshopper, and using the provided timestamps to pause the code with the Thread.Sleep() command to ensure animation was proportional to the real-time movement. The sphere’s trail was constructed with the CreateFromLoft() command. Once the timestamps reach a specific point, the tail’s geometry shifts from a series of lofted curves to a series of sparsely-spaced extruded curves. This created a “glitchy” effect as the music transitioned from classical to house.
The final Grasshopper step required variables to be created and assigned to V-Ray elements. To create the variations in color, random RGB integers are produced using another triggered event, with the ranges differing for portions of the animation in which the time span gaps are shorter than a specified target value and those in which they are longer than that value.