Pathfinder
Simulating Migration Behavior in Processing
This is a project that utilizes the Processing platform to gradually build a model showcasing animal migration behaviors at the landscape scale.
The project doesn't aim for an accurate, true-to-life model but explores simplifying and abstracting selected behavioral features of migration step by step, including three main parts:
1) Cell to cell: separation, cohesion, alignment;
2) Cell: decay, decline, proliferation;
3) Cell to environment: choose birthplace, adapt to different environments, track pheromones, be attracted by resource points, follow migration routes, affected by biological traps.